皇室战争开发商 Supercell 在论坛上针对玩家关注的热点问题做出回答。下面一起看看官方针对哪些玩家关注的问题做出回应把。
Q: Do you plan on addressing the gold shortage?
A: ‘Yes, we certainly do. The team has several ideas at the moment to introduce new gold into the system. We wanted to take a cautious approach to begin with, and not let everyone have mass amounts of gold as you would see a mass influx of players with high level cards. So now that we have a baseline, we can start introducing new gold into the system.’
Q: What is the actual algorithm used to generate legendary drops from chests?
A: ‘Someone from the reddit community has actually already discovered this, and you can read about it here.’
Q: Will any sort of ‘Clan VS Clan’ tournaments be added to the game?
A: ‘Its something we love the idea of, and originally it was quite high on the priority list, however currently our main focus is to rework tournaments, and get them to a standard we, and our users are happy with.’
Q: How do you feel about the ripple effect caused by the end of season trophy reset? Why should level 8’s have to face level 13’s for several days after the reset?
A: ‘This is also something we want to address. We want people to have a reason to push up in trophies, as currently there isn’t much of a reason other than fame and glory. Today (Monday 15th), we did a small maintenance that helps players in the lower arenas push higher, and now we need to help the other end of the trophy spectrum. We are looking into a few options to do with the reset, legendary trophies and incentives.’
Q: What would you do differently if you were go back during the initial development phase of legendary cards?
A: ‘We would have added more legendary cards in one hit, so people would have had a higher chance to obtain them. The more legendary cards in the game, the higher the chance of getting one.’
Q: Do you plan on adding any purpose for legendary trophies?
A: ‘Yes, although we cant say what yet, though it is certainly something we want to do.’
Q: Is the matchmaking rigged in any way, shape or form?
A: ‘Yes. For the most part, the matchmaking system is only based on trophy count. Decks and player XP do not come into the matchmaking system at all, so its not as if you will be forced to play with someone who has a counter to your deck. Its just that there are millions of players, so people are bound to have counters to your deck. However, if you are on a losing streak, the matchmaking will try to pair you with someone else who is on a losing streak, to help break them. The only other feature of matchmaking is dealing with trophy droppers, there are not many of them, but the system does try and pair higher level players with each-other in the lower arenas if possible.’
Q: Were your surprised at the reaction to your statement on emotes? 73% of people on the forum alone were frustrated with your decision.
A: ‘Yes, we were a little surprised. We knew people would be upset, but we didn’t quite expect that many people. For the mean time, we are keeping our stance on emotes, but never say never. One thing we are looking at is the potential of making them more positive, so its harder to be insulting with them. Whether this means customizable emotes or buying them like you could in Smash Land, who knows. Its not something we are working on at the moment, but could be down the track.’
Q: What determines the cards you get in a chest, is it randomised luck, or some sort of system?
A: ‘For the most part it is luck. Though the system does try to keep your cards all around the same level. For example, you may have noticed when a new card comes out, you tend to find it in just about every chest. This is the system trying to catch it up to your other cards.’
Q: Will you be addressing win-trading and buying tournament chests?
A: ‘Yes, we certainly will be. Win trading is a little more tricky as its technically not against the ToS, and is part of the game mechanics, though it does go against ‘the spirit of the game’, and is something we want to enforce. Buying tournament places with real money is a little easier to stop, and we will certainly be looking at that as well.’
Q: Does the team notice the community is being contagiously toxic at the moment?
A: ‘Yes we do, and that is something we are going to endeavour to change.’